Year
2023
File Attachment
Abstract
Nuclear security is potentially seriously compromised by external and internal threats to nuclear
facilities, such as stand-off attack and intrusion. Detection is the bottleneck of the Physical
Protection System in nuclear security because delay and response will not work if detection fails.
However, commonly employed detection systems rely on manual monitoring and extensive sensor
deployment, which is time-consuming and costly. To this end, we introduce deep learning for
vision-based automatic malicious behaviors identification, which benefits from its automaticity,
generalizability, and diversity. The performance of deep learning models is highly dependent on
training datasets. However, existing benchmark datasets are limited by small quantity and variety
of scenes, objects, actions, and characters related to nuclear security. Besides, creating datasets
from real-world filming is environmentally restrictive. Therefore, we propose to carry out data
augmentation with game engine. First, we customize the buildings and interiors in the adopted
game engine with a 3D map editor to simulate the environment of nuclear facilities. As objects
involving malicious behaviors are not included in the resource library, we create various types of
entities using modeling software with customized colors and textures. We further enhanced the
conditions faced by simulated nuclear facilities by customizing environmental settings like time,
weather, and season. The in-game simulated nuclear facilities allow characters with various
clothes and appearances to perform multiple complex actions. All these customizations assure the
diversity and quantity of datasets. Finally, we invoke the in-game camera in arbitrary distance of
panoramic view, which ensures efficient and automated dataset generation. To validate the data
augmentation approach, we feed the generated dataset to action recognition models for malicious
behaviors identification against nuclear facilities. The experimental results demonstrate that the
game engine augmented dataset allows an improved performance of malicious behaviors
identification and helps get a better understanding in behavior identification.